First held in 1996, QuakeCon is the brainchild
of id Software game fans. Their original goals
for QuakeCon were to:
Play the world's best multiplayer games over the best LAN possible with
people from all over the gaming community
The mission for QuakeCon continues to be all these things and more.
With the help of id
Software, 1996 marked the beginning of QuakeCon.
The inaugural venue was the La Quinta Inn in Garland, TX (a short drive to
id Software's headquarters in Mesquite, TX). This event was organized
independently by members of the online gaming community. As news of the
event spread, the anticipated attendance of 50 soon tripled. Over the next year as the
Quake community grew, so did interest in QuakeCon. 1997 saw a larger
conference room booked at the Holiday Inn in Plano, TX and attendance topped
650. Local television stations, Gamespot, PC Games, Blue's News, Shugashack,
Stomped, and many other online gaming sites covered the event. With the
support and assistance of id Software and Activision the event was a huge
success.
In 1999 the online gaming community descended on Mesquite, TX. The Mesquite
Convention Center and Hampton Inn & Suites played host to a BYOC LAN of over
500 computers with total attendance exceeding 1100 people. For QuakeCon 99
id Software became more than just a sponsor by joining gaming community
organizers in planning for the event and coming to play with their fans!
QuakeCon 99 raised the bar for years to come in terms of LAN setup and
performance, providing a superior playing experience for novice and
experienced players alike. With the help of our sponsors - id Software,
Activision, AMD, Apple Computer, ATI Technologies, Logitech, Linksys, and
Lucent Technologies - QuakeCon 99 was the best yet!
The 2000 edition of QuakeCon was held again at the Mesquite Convention
Center and Hampton Inn & Suites. id Software's sponserhip allowed QuakeCon
to double in size over 1999. More than 3000 attendees enjoyed the huge
exhibit area featuring E3 quality displays from the likes of Activision,
Apple, Sega, and many other. The BYOC (Bring Your Own Computer) area, powered
by LinkSys, also
grew larger to a 1300 seat LAN party, the largest of its kind in North
America. QuakCon expanded in conferences and seminars, and also featured several
contests and giveaways for attendees.
QuakeCon 2001 was the best QuakeCon so far!
This edition hosted The $50,000 NVIDIA®
Championship Quake III Arena 512 person tournament,
more conferences, and a WILD Party Saturday
Night. More giveways and contests on the huge
BYOC floor, including the now famous case-mod
contest, judged by the members of HardOCP.com.
QuakeCon 2002 was, yet again, even bigger and
more exciting than ever. There were two separate
tournaments held. One for Quake III Arena and
another for teams playing Return to Castle Wolfenstein.
Both drew some of the best national and international
contenders, and players walked away with a total
of $100,000 in cash prizes. In addition, there
were more non-gaming related entertainment including
a rock band and comedy performances.
Could QuakeCon 2002 possibly be topped in size
and excitement? Yes, it was! QuakeCon 2003 brought
QuakeCon to a new location in the heart of downtown
Dallas. Four headlining tournaments a gigantic
BYOC were the focus of the event, attracting
more eager gamers than ever before.
What does the future hold for the QuakeCon
organization? Stay tuned to find out!
See pictures and read coverage of previous
QuakeCon's in our Gallery
section.